Note: Expect a lag spike the first time you enter a rift. WebGL struggled with the shaders.

You live inside the Veil.

You have never seen the world. What you have seen is the Veil - a dome around everything, projecting an illusion of the only reality you know, and it has held for so long that nobody thinks to call it a lie.

It is failing.


A rift has torn open around the castle, and through these tears you can see what was actually there the entire time: the broken world, unlit and inhabited. Smaller tears are opening across the land. And you have learned to open them yourself.

Get to the castle. Mend The Veil.

A rift is both a window and a doorway

Whatever is on the other side notices you the moment you are exposed - standing inside a rift, or simply looking into one.

And a rift is not only a way of seeing. Anything that lingers in one long enough crosses over for good. Closing the tear afterwards changes nothing. It is real now, and it is on your side of it.

So the rifts are how you see the true ground beneath the illusion, how you cross what the illusion says is solid, and how you survive the places where the Veil's failure has become lethal - every second you hold one open is an invitation.

## What you do

- Shelter in your rift. Where the Veil is worst, only the true world will  keep you alive - but the breach devours the rift while it protects you, and when the countdown ends it collapses.

- **Open rifts** to reveal ground that the illusion is hiding, and to reach what the illusion says you cannot.

- **Banish what got through.** This rift ability allows you to turn your own rift against a creature and dissolve it back to the realm it came from.

- **Stay out of the water.** It takes you and them alike.

## Controls

| **W / S** | Forward / back — forward sprints, hold **Shift** to walk. Back always walks. |

| **Mouse** | Camera. Hold **Right Mouse** to free-look. |

| **E** | Open / close your rift |

| **Q** | Banish (once found) |

| **Space** | Advance dialogue |


Made with the use of AI tools:

  • Code: Claude
  • Music & some SFX: Suno AI
  • 3D Models: Meshy AI

Assets:

Published 6 days ago
StatusPrototype
PlatformsHTML5
AuthorNovaByte
GenreAdventure
Made withUnity
Average sessionA few minutes
InputsKeyboard, Mouse
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

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